Penumbra is a Walking Simulator/Narrative game made for one of my classes at University of Baltimore. This game was made for Google Cardboard/VR.
“Courage is knowing what not to fear.”
The story will take the player through a journey to find the main character’s dog “Spots”, who gets transformed into a monster and runs away into the woods as a strange eclipse happens.
The River/Pond level was my main responsibility. Even though the main feeling we wanted to elicit in the player was fear and uncertainty, I was trying to aim my level design to a more relaxed feeling. Something like “not every ugly situation has to look bad” kind of thing. Regardless of the couple of monsters around the area, I feel like the river/pond along with the cliffs could potentially give the player a little bit of hope, calmness.
Roles and Responsibilities
✦ Level Design (River)
✦ Character Dialogue
✦ Asset Finder
You can see the level I worked on from 2:40 to 5:35.