March 2020 – May 2020
Penumbra is a Walking Simulator/Narrative game made for one of my classes at University of Baltimore. This game was made for Google Cardboard/VR.
The story will take the player through a journey to find the main character’s dog “Spots”, who gets transformed into a monster and runs away into the woods as a strange eclipse happens.
Some of my responsibilities in this project were:
- Level Design
- Game Design
- Design Documentation
- Character Dialogue
- Asset finder
The River/Pond level was my main responsibility. Even though the main feeling we wanted to elicit in the player was fear and uncertainty, I was trying to aim my level design to a more relaxed feeling. Something like “not every ugly situation has to look bad” kind of thing. Regardless of the couple of monsters around the area, I feel like the river/pond along with the cliffs could potentially give the player a little bit of hope, calmness.
You can see the level I worked on from 2:40 to 5:35.
MY LEVEL SCREENSHOTS