Casey’s World

Purpose

This project was made for the GAMERella Global Jam. Casey’s World is a 2D side-scroller that showcases the life of Casey. Fight the monsters that bother you, and discover what happens when her hero journey stops…

The theme for this game jam was “journey”. My team and I wanted to showcase the difficulties we have to face in real life, compared to how we wish we could handle things.

My responsibilities in this game jam were programming and game design. Even though programming isn’t my biggest strength I managed to make a working game with an start and an end. There were some bugs that I could not figure out due to the limited time we had for the game jam, but I am proud to say that it is possible to get to the end of the game.

In terms of narrative and story, I wanted this game to represent how sometimes we believe we can hide from real-life problems. And, even though we need to face our monsters in a scary world with finite chances, we are still heroes just for being here.

There is an interesting mechanic I was very adamant on adding where the player has to click the unconventional option to get to the “real” end on the game. I was excited to see how the audience would interact with that option but I was not able to get tangible feedback to see if people understood what it meant or how it added onto our story.

Made for
GAMERella Global Jam

Timeline
3 days.

Role
✧ Game Design (Concept/Mechanics)
✧ Implementation
✧ Programming
✧ UI/UX

Date Completed
July 2021

Screenshots
Process